M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Imprisoned in the Moon | 2U | Enchantment — Aura | Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities. |
Gargantuan Slabhorn | Creature — Beast | Trample, ward {2} Other transformed permanents you control have trample and ward {2}. 4/4 | |
Ass Whuppin' | 1WB | Sorcery | Destroy target silver-bordered or acorn permanent in any game you can see from your seat. |
Detention Sphere | 1WU | Enchantment | When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control. |
Render Inert | 2B | Sorcery | Remove up to five counters from target permanent. Draw a card. |
Rayne, Academy Chancellor | 2U | Legendary Creature — Human Wizard | Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne, Academy Chancellor is enchanted. 1/1 |
Binding Agony | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. |
Valor of the Worthy | W | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying. |
Teferi's Realm | 1UU | World Enchantment | At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) |
Zevlor, Elturel Exile | 1UBR | Legendary Creature — Tiefling Warrior | Haste {2}, {T}: When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent. 4/2 |