Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Conflux

3WUBRG · Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Koth, Fire of Resistance 2RRLegendary Planeswalker — Koth [+2]: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle. [−3]: Koth, Fire of Resistance deals damage to target creature equal to the number of Mountains you control. [−7]: You get an emblem with "Whenever a Mountain enters the battlefield under your control, this emblem deals 4 damage to any target." Loyalty 4
Reap Intellect X2UBSorcery Target opponent reveals their hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Genesis Storm 4GGSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
The Eleventh Hour 3UEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle. II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast." III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
Merfolk Wayfinder 2UCreature — Merfolk Scout Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/2
Sylvan Primordial 5GGCreature — Avatar Reach When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle. 6/8
Sword of Hearth and Home 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
Lagomos, Hand of Hatred 1BRLegendary Creature — Human Shaman At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn. 1/3
Tidal Courier 3UCreature — Merfolk When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: Tidal Courier gains flying until end of turn. 1/2
Cerebral Eruption 2RRSorcery Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
Page 81