M:tG card similarity search
2U · Instant
Choose one — • Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. • Counter target spell unless its controller pays {4}.
| Name | Mana | Type | Text |
|---|---|---|---|
| Gore Vassal | 2W | Creature — Phyrexian Dog | Sacrifice Gore Vassal: Put a -1/-1 counter on target creature. Then if that creature's toughness is 1 or greater, regenerate it. 2/1 |
| Bringer of the Blue Dawn | 7UU | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may draw two cards. 5/5 |
| Dispersal Shield | 1U | Instant | Counter target spell if its mana value is less than or equal to the highest mana value among permanents you control. |
| Aurelia, Exemplar of Justice | 2RW | Legendary Creature — Angel | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5 |
| Firewing Phoenix | 3R | Creature — Phoenix | Flying {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand. 4/2 |
| Withdraw | UU | Instant | Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}. |
| High Troller | 3R | Creature — Troll Shaman | All targeted spells and abilities cost {2} less and have their targets chosen randomly. 4/1 |
| Mind Warp | X3B | Sorcery | Look at target player's hand and choose X cards from it. That player discards those cards. |
| Drop of Honey | G | Enchantment | At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Drop of Honey. |
| Porphyry Nodes | W | Enchantment | At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes. |