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17 May 2024: Card library updated.

Confusion in the Ranks

3RR · Enchantment

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Similar cards

Color identity:
NameManaTypeText
Duress BSorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Masterwork of Ingenuity 1Artifact — Equipment You may have Masterwork of Ingenuity enter the battlefield as a copy of any Equipment on the battlefield.
Oath of Lim-Dûl 3BEnchantment Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.) {B}{B}: Draw a card.
Dwarven Catapult XRInstant Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Hex Parasite 1Artifact Creature — Phyrexian Insect {X}{B/P}: Remove up to X counters from target permanent. For each counter removed this way, Hex Parasite gets +1/+0 until end of turn. ({B/P} can be paid with either {B} or 2 life.) 1/1
Seeds of Innocence 1GGSorcery Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
Golem's Heart 2Artifact Whenever a player casts an artifact spell, you may gain 1 life.
Lifeline 5Artifact Whenever a creature dies, if another creature is on the battlefield, return the first card to the battlefield under its owner's control at the beginning of the next end step.
Treva, the Renewer 3GWULegendary Creature — Dragon Flying Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color. 6/6
The Celestial Toymaker WUBLegendary Creature — Rogue Artificer Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand. At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn. 2/4
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