Card Codex

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17 May 2024: Card library updated.

Confusion in the Ranks

3RR · Enchantment

Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.

Similar cards

Color identity:
NameManaTypeText
Aerial Engineer 2WUCreature — Human Artificer As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying. 2/4
Graceful Takedown 1GSorcery Any number of target enchanted creatures you control and up to one other target creature you control each deal damage equal to their power to target creature you don't control.
Aurora Champion 2WCreature — Elf Warrior Whenever Aurora Champion attacks, if your team controls another Warrior, tap target creature. 3/2
Dawn to Dusk 2WWSorcery Choose one or both — • Return target enchantment card from your graveyard to your hand. • Destroy target enchantment.
Boiling Earth 1RSorcery Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Rescue the Foal 1WInstant — Adventure Exile target creature you control, then return that card to the battlefield under its owner's control. (Then exile this card. You may cast the creature later from exile.)
Novice Inspector WCreature — Human Detective When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 1/2
Dwindle 2UEnchantment — Aura Enchant creature Enchanted creature gets -6/-0. When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)
Huatli's Raptor GWCreature — Dinosaur Vigilance When Huatli's Raptor enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/3
Polymorphous Rush 2UInstant Strive — This spell costs {1}{U} more to cast for each target beyond the first. Choose a creature on the battlefield. Any number of target creatures you control each become a copy of that creature until end of turn.
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