Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Congregate

3W · Instant

Target player gains 2 life for each creature on the battlefield.

Similar cards

Color identity:
NameManaTypeText
Kuro's Taken 1BCreature — Rat Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{B}: Regenerate Kuro's Taken. 1/1
Drafna's Restoration USorcery Put any number of target artifact cards from target player's graveyard on top of their library in any order.
Emberwilde Augur 1RCreature — Goblin Shaman Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep. 2/1
Sower of Temptation 2UUCreature — Faerie Wizard Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2
Herd Migration 6GSorcery Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Better Offer XUSorcery Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}.
The Cauldron of Eternity 10BBLegendary Artifact This spell costs {2} less to cast for each creature card in your graveyard. Whenever a creature you control dies, put it on the bottom of its owner's library. {2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Pulling Teeth 1BSorcery Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Guul Draz Vampire BCreature — Vampire Rogue As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1
A-The One Ring 4Legendary Artifact Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {1}, {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Page 269