M:tG card similarity search
GGW · Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
Name | Mana | Type | Text |
---|---|---|---|
Environmental Sciences | 2 | Sorcery — Lesson | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. |
Manipulate Fate | 1U | Sorcery | Search your library for three cards, exile them, then shuffle. Draw a card. |
Jungle Wayfinder | 2G | Creature — Elf Warrior | When Jungle Wayfinder enters the battlefield, each player may search their library for a basic land card, reveal it, put it into their hand, then shuffle. 3/3 |
Civic Wayfinder | 2G | Creature — Elf Druid Warrior | When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. 2/2 |
The Aether Flues | Plane — Iquatana | When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. Whenever chaos ensues, you may put a creature card from your hand onto the battlefield. | |
Squadron Hawk | 1W | Creature — Bird | Flying When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle. 1/1 |
Rhystic Tutor | 2B | Sorcery | Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle. |
Spinewoods Armadillo | 4GG | Creature — Armadillo | Reach Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {1}{G}, Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life. 7/7 |
Nesting Wurm | 4GG | Creature — Wurm | Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle. 4/3 |
Nice | 1WW | Sorcery | Search your library for a card and put it into another target player's hand. Then shuffle your library. |