Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Conifer Strider

3G · Creature — Elemental

Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/1

Similar cards

Color identity:
NameManaTypeText
Krovikan Mist 1UCreature — Illusion Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield. */*
Belligerent Whiptail 3RCreature — Wurm Landfall — Whenever a land enters the battlefield under your control, Belligerent Whiptail gains first strike until end of turn. 4/2
Exuberant Wolfbear 3GCreature — Wolf Bear Whenever Exuberant Wolfbear attacks, you may change the base power and toughness of target Human you control to Exuberant Wolfbear's power and toughness until end of turn. 4/4
Skatewing Spy 3UCreature — Vedalken Rogue Mutant {5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying. 2/3
Ondu Greathorn 3WCreature — Beast First strike Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn. 2/3
High Fae Prankster 2UBCreature — Faerie Rogue Flying, deathtouch When High Fae Prankster enters the battlefield, choose up to one — • Perpetually exchange target creature's base power with another target creature's base power. • High Fae Prankster perpetually has base power and toughness 4/1. 1/4
Rampaging Brontodon 5GGCreature — Dinosaur Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control. 7/7
Tectonic Hellion 5RRCreature — Hellion Haste Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands. 8/5
Thornscape Battlemage 2GCreature — Elf Wizard Kicker {R} and/or {W} (You may pay an additional {R} and/or {W} as you cast this spell.) When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target. When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact. 2/2
The Warrior Hero {T}: Target creature you control gains haste until end of turn.
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