Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Conifer Strider

3G · Creature — Elemental

Hexproof (This creature can't be the target of spells or abilities your opponents control.) 5/1

Similar cards

Color identity:
NameManaTypeText
Unnatural Predation GInstant Target creature gets +1/+1 and gains trample until end of turn.
Bloodstoke Howler 5RCreature — Beast Morph {6}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Bloodstoke Howler is turned face up, Beast creatures you control get +3/+0 until end of turn. 3/4
Brightling 1WWCreature — Shapeshifter {W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn. 3/3
Vine Gecko 1GCreature — Elemental Lizard The first kicked spell you cast each turn costs {1} less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko. 2/2
Distemper of the Blood 1RSorcery Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Avatar of Growth 4GGCreature — Elemental Avatar This spell costs {1} less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles. 4/4
Bribe Taker 5GCreature — Rhino Warrior Trample When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker. 6/6
Bounding Wolf 2GCreature — Wolf Flash Reach 3/2
Battle Squadron 3RRCreature — Goblin Flying Battle Squadron's power and toughness are each equal to the number of creatures you control. */*
Quick Draw RInstant Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn.
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