M:tG card similarity search
WB · Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Aesthir Glider | 3 | Artifact Creature — Bird Construct | Flying Aesthir Glider can't block. 2/1 |
Force Void | 2U | Instant | Counter target spell unless its controller pays {1}. Draw a card at the beginning of the next turn's upkeep. |
Frogkin Kidnapper | 1B | Creature — Frog Rogue | When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.) 2/1 |
Mirror Box | 3 | Artifact | The "legend rule" doesn't apply to permanents you control. Each legendary creature you control gets +1/+1. Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature. |
Airborne Aid | 3U | Sorcery | Draw a card for each Bird on the battlefield. |
Door of Destinies | 4 | Artifact | As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. |
Lord Windgrace | 2BRG | Legendary Planeswalker — Windgrace | [+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. Loyalty 5 |
Wardscale Dragon | 4WW | Creature — Dragon | Flying As long as Wardscale Dragon is attacking, defending player can't cast spells. 4/4 |
Clockwork Swarm | 4 | Artifact Creature — Insect | Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep. 0/3 |
Fortunate Few | 3WW | Sorcery | Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents. |