Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Connive

2U/BU/B · Sorcery

Gain control of target creature with power 2 or less.

Similar cards

Color identity:
NameManaTypeText
Rush of Vitality 1BInstant Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")
Zealous Conscripts 4RCreature — Human Warrior Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn. 3/3
Keiga, the Tide Star 5ULegendary Creature — Dragon Spirit Flying When Keiga, the Tide Star dies, gain control of target creature. 5/5
Divine Congregation 3WSorcery You gain 2 life for each creature target player controls. Suspend 5—{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Kalemne, Disciple of Iroas 2RWLegendary Creature — Giant Soldier Double strike, vigilance Whenever you cast a creature spell with mana value 5 or greater, you get an experience counter. Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have. 3/3
Wolf Strike 2GInstant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Pale Wayfarer 5WWCreature — Spirit Giant {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.) 4/4
Spontaneous Artist 3RCreature — Human Rogue When Spontaneous Artist enters the battlefield, you get {E} (an energy counter). Pay {E}: Target creature gains haste until end of turn. 3/3
Baffling End 1WEnchantment When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample.
Guul Draz Vampire BCreature — Vampire Rogue As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1
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