Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Connive

2U/BU/B · Sorcery

Gain control of target creature with power 2 or less.

Similar cards

Color identity:
NameManaTypeText
Ronin Cavekeeper 5RCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/3
Samurai Enforcers 4WWCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/4
Inspired Ultimatum UURRRWWSorcery Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
Disharmony 2RInstant Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Redeem the Lost 1WInstant Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Jermane, Pride of the Circus GGLegendary Creature — Cat Performer {G}, {T}: Put two +1/+1 counters on target creature with four or more legs. {1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. 2/3
Dreadhorde Arcanist 1RCreature — Zombie Wizard Trample Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 1/3
Saruman's Trickery 1UUInstant Counter target spell. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Cerise, Slayer of Fear 3WWLegendary Creature — Human Cleric Knight First strike, lifelink At the beginning of your postcombat main phase, if you gained life this turn, seek a card with the highest mana value among cards in your library with mana value less than or equal to the amount of life you gained this turn. 5/5
Aura Thief 3UCreature — Illusion Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2
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