Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Consecrate

1W/B · Instant

Exile target card from a graveyard. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Behold the Unspeakable 3UUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Creatures you don't control get -2/-0 until your next turn. II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards. III — Exile this Saga, then return it to the battlefield transformed under your control.
Princess Luna Legendary Creature — Alicorn Flying When this creature transforms into Princess Luna, choose up to six cards you own from outside the game with a moon in their art, then exile those cards. As long as those cards remain exiled, you may cast them, and your friends may cast them with your permission. (Gifts are appreciated.) 4/4
Ravnica at War 3WSorcery Exile all multicolored permanents.
Titania, Voice of Gaea 1GGLegendary Creature — Elemental Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate. 3/4
Leveler 5Artifact Creature — Juggernaut When Leveler enters the battlefield, exile all cards from your library. 10/10
Unquestioned Authority 2WEnchantment — Aura Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
Grizzled Angler 2UCreature — Human {T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler. 2/3
Viridescent Wisps GInstant Target creature becomes green and gets +1/+0 until end of turn. Draw a card.
Diviner's Wand 3Tribal Artifact — Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}
Bag Check 1UUInstant Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
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