M:tG card similarity search
W · Enchantment — Aura
Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
Name | Mana | Type | Text |
---|---|---|---|
Lier, Disciple of the Drowned | 3UU | Legendary Creature — Human Wizard | Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. 3/4 |
Multani's Harmony | G | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: Add one mana of any color." |
Seafaring Werewolf | Creature — Werewolf | Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 | |
Jaheira, Ruthless Harper | 1BG | Legendary Creature — Human Elf Druid | Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Each opponent loses 3 life. 3/4 |
Bloodghast | BB | Creature — Vampire Spirit | Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. 2/1 |
Magic Word | 2U | Enchantment — Aura | Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature. |
Sixth Sense | G | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card." |
Evanescent Intellect | U | Enchantment — Aura | Enchant creature Enchanted creature has "{1}{U}, {T}: Target player mills three cards." |
Ghirapur Guide | 2G | Creature — Elf Scout | {2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn. 3/2 |
Feebleness | 1B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets -2/-1. |