M:tG card similarity search
W · Enchantment — Aura
Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
Name | Mana | Type | Text |
---|---|---|---|
Spider Climb | G | Enchantment — Aura | You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +0/+3 and has reach. (It can block creatures with flying.) |
Aura Graft | 1U | Instant | Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. |
Vivify | 2G | Instant | Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card. |
Scared Stiff | 2B | Creature — Zombie Coward Guest | Scared Stiff has menace as long as you control a stickered permanent. 3/2 |
Priest of Iroas | R | Creature — Human Cleric | {3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment. 1/1 |
Spirit Loop | 1W | Enchantment — Aura | Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. |
Striped Riverwinder | 6U | Creature — Serpent | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling {U} ({U}, Discard this card: Draw a card.) 5/5 |
Sovereigns of Lost Alara | 4WU | Creature — Spirit | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle. 4/5 |
Cliffrunner Behemoth | 3G | Creature — Rhino Beast | Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent. 5/3 |
Chainwhip Cyclops | 4R | Creature — Cyclops Warrior | {3}{R}: Target creature can't block this turn. 4/4 |