M:tG card similarity search
W · Enchantment — Aura
Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
Name | Mana | Type | Text |
---|---|---|---|
Whimwader | 4U | Creature — Elemental | Whimwader can't attack unless defending player controls a blue permanent. 6/4 |
Xolatoyac, the Smiling Flood | 4GU | Legendary Creature — Salamander Serpent | Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. At the beginning of your end step, untap each permanent you control with a counter on it. 6/6 |
Weaver of Harmony | 1G | Enchantment Creature — Snake Druid | Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) 2/2 |
Moonhold | 2R/W | Instant | Target player can't play lands this turn if {R} was spent to cast this spell and can't cast creature spells this turn if {W} was spent to cast this spell. (Do both if {R}{W} was spent.) |
Act of Authority | 1WW | Enchantment | When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority. |
Vampire Interloper | 1B | Creature — Vampire Scout | Flying Vampire Interloper can't block. 2/1 |
Daggerclaw Imp | 2B | Creature — Imp | Flying Daggerclaw Imp can't block. 3/1 |
Blazethorn Scarecrow | 5 | Artifact Creature — Scarecrow | Blazethorn Scarecrow has haste as long as you control a red creature. Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.) 3/3 |
Avalanche Caller | 1U | Snow Creature — Human Wizard | {2}: Target snow land you control becomes a 4/4 Elemental creature with hexproof and haste until end of turn. It's still a land. (A creature with hexproof can't be the target of spells or abilities your opponents control.) 1/3 |
Tideshaper Mystic | U | Creature — Merfolk Wizard | {T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn. 1/1 |