M:tG card similarity search
W · Enchantment — Aura
Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.
Name | Mana | Type | Text |
---|---|---|---|
City of Traitors | Land | When you play another land, sacrifice City of Traitors. {T}: Add {C}{C}. | |
Sasaya, Orochi Ascendant | 1GG | Legendary Creature — Snake Monk | Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant. 2/3 |
Okiba Salvage | 4B | Sorcery | Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment. |
Festering Wound | 1B | Enchantment — Aura | Enchant creature At the beginning of your upkeep, you may put an infection counter on Festering Wound. At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound. |
Cactus Preserve | Land — Desert | Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land. | |
Gideon's Intervention | 2WW | Enchantment | As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name. |
Vectis Gloves | 2 | Artifact — Equipment | Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip {2} |
Angel of Eternal Dawn | 2W | Creature — Angel | Flying When Angel of Eternal Dawn enters the battlefield, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun. 2/4 |
Cinderbones | 2B | Creature — Elemental Skeleton | Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate Cinderbones. 1/1 |
C.A.M.P. | 3 | Artifact — Fortification | Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.) |