Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Consecrate Land

W · Enchantment — Aura

Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.

Similar cards

Color identity:
NameManaTypeText
Carrion Feeder BCreature — Zombie Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. 1/1
Squirrel Wrangler 2GGCreature — Human Druid {1}{G}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn. 2/2
Shinechaser 1WUCreature — Faerie Flying, vigilance Shinechaser gets +1/+1 as long as you control an artifact. Shinechaser gets +1/+1 as long as you control an enchantment. 1/1
Shining Armor 1WArtifact — Equipment Flash When Shining Armor enters the battlefield, attach it to target Knight you control. Equipped creature gets +0/+2 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Spike, Tournament Grinder 2B/PB/PLegendary Creature — Human Gamer ({B/P} can be paid with either {B} or 2 life.) {B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand. 1/1
Knight of the Reliquary 1GWCreature — Human Knight Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle. 2/2
Detection Tower Land {T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
True-Name Nemesis 1UUCreature — Merfolk Rogue As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. 3/1
Spectrum Sentinel 1Artifact Creature — Soldier Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life. 1/2
Primal Vigor 4GEnchantment If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.
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