Card Codex

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17 May 2024: Card library updated.

Consecrate Land

W · Enchantment — Aura

Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.

Similar cards

Color identity:
NameManaTypeText
Vow of Lightning 2REnchantment — Aura Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Feral Invocation 2GEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.
Gift of Granite WEnchantment — Aura Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.
Indomitable Will 1WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2.
Mageta's Boon 1WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+2.
Merfolk Sovereign 1UUCreature — Merfolk Noble Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn. 2/2
Manta Ray 1UUCreature — Fish Manta Ray can't attack unless defending player controls an Island. Manta Ray can't be blocked except by blue creatures. When you control no Islands, sacrifice Manta Ray. 3/3
Righteous Authority 3WUEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
Seatower Imprisonment 2WWEnchantment — Aura Enchant creature or planeswalker you don't control When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield. Enchanted permanent can't attack or block, and its activated abilities can't be activated.
Strength of Unity 3WEnchantment — Aura Enchant creature Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
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