M:tG card similarity search
2BB · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Name | Mana | Type | Text |
---|---|---|---|
Flowstone Slide | X2RR | Sorcery | All creatures get +X/-X until end of turn. |
Rollick of Abandon | 3RR | Sorcery | All creatures get +2/-2 until end of turn. |
Nezumi Bladeblesser | 2B | Creature — Rat Samurai | Nezumi Bladeblesser has deathtouch as long as you control an artifact. Nezumi Bladeblesser has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.) 3/2 |
Breathkeeper Seraph | 4WW | Creature — Angel | Flying, soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep." 4/4 |
Fully Grown | 2G | Instant | Target creature gets +3/+3 until end of turn. Put a trample counter on it. |
Infested Fleshcutter | 1W | Artifact — Equipment | Equipped creature gets +2/+0. Whenever equipped creature attacks, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block." (Players dealt combat damage by it also get a poison counter.) Equip {2}{W} |
Spirit Link | W | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life. |
Vampiric Link | B | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage, you gain that much life. |
Doom Weaver | 4BB | Creature — Spider Horror | Reach Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power." 1/8 |
Sword of Fire and Ice | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2} |