Card Codex

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17 May 2024: Card library updated.

Consecrated by Blood

2BB · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and has flying and "Sacrifice two other creatures: Regenerate this creature." (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Similar cards

Color identity:
NameManaTypeText
Skyclave Pick-Axe GArtifact — Equipment When Skyclave Pick-Axe enters the battlefield, attach it to target creature you control. Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {2}{G}
Wispmare 2WCreature — Elemental Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 1/3
Malakir Familiar 2BCreature — Bat Flying, deathtouch Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn. 2/1
Knight of New Alara 2GWCreature — Human Knight Each other multicolored creature you control gets +1/+1 for each of its colors. 2/2
Nav Squad Commandos 4WCreature — Human Soldier Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. 3/5
Tattered Drake 4UCreature — Zombie Drake Flying {B}: Regenerate Tattered Drake. 2/2
Destructive Urge 1RREnchantment — Aura Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.
Misshapen Fiend 1BCreature — Horror Mercenary Flying 1/1
Bayou Dragonfly 1GCreature — Insect Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1
Night Revelers 4RCreature — Vampire Night Revelers has haste as long as an opponent controls a Human. 4/4
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