M:tG card similarity search
4 · Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Name | Mana | Type | Text |
---|---|---|---|
Indoraptor, the Perfect Hybrid | 1B/GR | Legendary Creature — Dinosaur Mutant | Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature. 3/1 |
Summary Judgment | 1W | Instant | Summary Judgment deals 3 damage to target tapped creature. Addendum — If you cast this spell during your main phase, it deals 5 damage instead. |
Magic Missile | 1RR | Sorcery | This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets. |
Empty City Ruse | W | Sorcery | Target opponent skips all combat phases of their next turn. |
False Peace | W | Sorcery | Target player skips all combat phases of their next turn. |
Gale Force | 4G | Sorcery | Gale Force deals 5 damage to each creature with flying. |
Needle Storm | 2G | Sorcery | Needle Storm deals 4 damage to each creature with flying. |
Tumble | 5R | Sorcery | Tumble deals 6 damage to each creature with flying. |
Squall | 2G | Sorcery | Squall deals 2 damage to each creature with flying. |
The Fallen Apart | 2BB | Creature — Zombie | The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4 |