M:tG card similarity search
4 · Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.
Name | Mana | Type | Text |
---|---|---|---|
Knight of the Holy Nimbus | WW | Creature — Human Rebel Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.) {2}: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability. 2/2 |
Penance | 2W | Enchantment | Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. |
Restore the Peace | 1WU | Instant | Return each creature that dealt damage this turn to its owner's hand. |
Pilgrim of Virtue | 2W | Creature — Human Cleric | Protection from black {W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage. 1/3 |
Filthy Cur | 1B | Creature — Dog | Whenever Filthy Cur is dealt damage, you lose that much life. 2/2 |
Ugin's Nexus | 5 | Legendary Artifact | If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one. |
Underworld Fires | 1R | Sorcery | Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Initiate of Blood | 3R | Creature — Ogre Shaman | {T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood. 2/2 |
Reflect Damage | 3RW | Instant | The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead. |
Illusionary Mask | 2 | Artifact | {X}: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on {X}. If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate only as a sorcery. |