Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Consider

U · Instant

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Stroke of Genius X2UInstant Target player draws X cards.
Plan the Heist 2UUSorcery Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Rumor Gatherer 1WWCreature — Elf Wizard Alliance — Whenever another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, draw a card instead. 2/1
Chambered Nautilus 2UCreature — Nautilus Beast Whenever Chambered Nautilus becomes blocked, you may draw a card. 2/2
Spiritualize 2WInstant Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
Slithermuse 2UUCreature — Elemental When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3
Tazeem Plane — Zendikar Creatures can't block. Whenever chaos ensues, draw a card for each land you control.
Temporary Truce 1WSorcery Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Truce 2WInstant Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Kor Spiritdancer 1WCreature — Kor Wizard Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. 0/2
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