M:tG card similarity search
3W · Creature — Dwarf Soldier
When Consul's Shieldguard enters the battlefield, you get {E}{E} (two energy counters). Whenever Consul's Shieldguard attacks, you may pay {E}. If you do, another target attacking creature gains indestructible until end of turn. 3/4
Name | Mana | Type | Text |
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Consul's Lieutenant | WW | Creature — Human Soldier | First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. 2/1 |
Aetherwind Basker | 4GGG | Creature — Lizard | Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. 7/7 |
Stone Haven Pilgrim | 1W | Creature — Kor Cleric | Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. 2/2 |
Ravenous Skirge | 2B | Creature — Phyrexian Imp | Flying Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn. 1/1 |
Chainflail Centipede | 2B | Artifact Creature — Equipment Insect | Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2 |
Kamiz, Obscura Oculus | 1WUB | Legendary Creature — Cephalid Rogue | Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/4 |
Subterranean Schooner | 1U | Artifact — Vehicle | Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1 3/4 |
Timbermaw Larva | 3G | Creature — Beast | Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. 2/2 |
Ulrich's Kindred | 2R | Creature — Wolf | Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. 3/2 |
Frenzied Goblin | R | Creature — Goblin Berserker | Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn. 1/1 |