M:tG card similarity search
3W · Enchantment
When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
Name | Mana | Type | Text |
---|---|---|---|
Voracious Vampire | 2B | Creature — Vampire Knight | Menace When Voracious Vampire enters the battlefield, target Vampire you control gets +1/+1 and gains menace until end of turn. 2/2 |
Forsaken Crossroads | Land | Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. {T}: Add one mana of the chosen color. | |
Goblin Psychopath | 3R | Creature — Goblin Mutant | Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead. 5/5 |
Leonin Armorguard | 2GW | Creature — Cat Soldier | When Leonin Armorguard enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Rubblebelt Boar | 3R | Creature — Boar | When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn. 3/3 |
Pathway Arrows | 1 | Artifact — Equipment | Equipped creature has "{2}, {T}: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it." Equip {2} |
Tainted Adversary | 1B | Creature — Zombie | Deathtouch When Tainted Adversary enters the battlefield, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Tainted Adversary, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 2/3 |
Conductive Current | RRR | Sorcery | Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead." |
Greenbelt Rampager | G | Creature — Elephant | When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy counters). If you can't, return Greenbelt Rampager to its owner's hand and you get {E}. 3/4 |
Rumbling Sentry | 3WW | Creature — Giant | When Rumbling Sentry enters the battlefield, scry 1. 3/6 |