M:tG card similarity search
2WB · Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Name | Mana | Type | Text |
---|---|---|---|
Consuming Ferocity | 1R | Enchantment — Aura | Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated. |
Worst Fears | 7B | Sorcery | You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.) |
Ghastly Demise | B | Instant | Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. |
Acidic Soil | 2R | Sorcery | Acidic Soil deals damage to each player equal to the number of lands they control. |
Waxing Moon | 1G | Instant | Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn. |
Baleful Beholder | 4BB | Creature — Beholder | When Baleful Beholder enters the battlefield, choose one — • Antimagic Cone — Each opponent sacrifices an enchantment. • Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 6/5 |
Witch-Maw Nephilim | GWUB | Creature — Nephilim | Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. 1/1 |
Hydromorph Gull | 3UU | Creature — Elemental Bird | Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control. 3/3 |
Mold Demon | 5BB | Creature — Fungus Demon | When Mold Demon enters the battlefield, sacrifice it unless you sacrifice two Swamps. 6/6 |
Pyreheart Wolf | 2R | Creature — Wolf | Whenever Pyreheart Wolf attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 1/1 |