M:tG card similarity search
1BG · Instant
Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Dauntless Bodyguard | W | Creature — Human Knight | As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn. 2/1 |
Wicked Wolf | 2GG | Creature — Wolf | When Wicked Wolf enters the battlefield, it fights up to one target creature you don't control. Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it. 3/3 |
Kami of the Hunt | 2G | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn. 2/2 |
Scaled Hulk | 5G | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn. 4/4 |
Hall of Mirrors | Artifact — Attraction | Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary. | |
Lord of the Unreal | UU | Creature — Human Wizard | Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 |
Altar of the Goyf | 5 | Tribal Artifact — Lhurgoyf | Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of card types among cards in all graveyards. Lhurgoyf creatures you control have trample. |
Guardian of the Gateless | 4W | Creature — Angel | Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. 3/3 |
Ceremonial Knife | 1 | Artifact — Equipment | Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token." (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Walking Sponge | 1U | Creature — Sponge | {T}: Target creature loses your choice of flying, first strike, or trample until end of turn. 1/1 |