Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Consuming Bonfire

3RR · Tribal Sorcery — Elemental

Choose one — • Consuming Bonfire deals 4 damage to target non-Elemental creature. • Consuming Bonfire deals 7 damage to target Treefolk creature.

Similar cards

Color identity:
NameManaTypeText
Dwarven Sea Clan 2RCreature — Dwarf {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step. 1/1
Thirsting Roots GSorcery Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Bronze Bombshell 4Artifact Creature — Construct When a player other than Bronze Bombshell's owner controls it, that player sacrifices it. If the player does, Bronze Bombshell deals 7 damage to the player. 4/1
Fortuitous Find 2BSorcery Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand.
Remember the Fallen 2WSorcery Choose one or both — • Return target creature card from your graveyard to your hand. • Return target artifact card from your graveyard to your hand.
Bushwhack GSorcery Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Venser, Corpse Puppet UBLegendary Creature — Phyrexian Zombie Wizard Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn. 1/3
Rude Awakening 4GSorcery Choose one — • Untap all lands you control. • Until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)
Curse of the Pierced Heart 1REnchantment — Aura Curse Enchant player At the beginning of enchanted player's upkeep, Curse of the Pierced Heart deals 1 damage to that player or a planeswalker that player controls.
Spireside Infiltrator 2RCreature — Human Rogue Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent. 3/2
Page 163