Card Codex

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17 May 2024: Card library updated.

Consuming Fervor

R · Enchantment — Aura

Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."

Similar cards

Color identity:
NameManaTypeText
Alpha Status 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.
Find the Path 2GEnchantment — Aura Enchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has "{T}: Add {G}{G}."
Demonic Taskmaster 2BCreature — Demon Flying At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster. 4/3
Shield of Duty and Reason WEnchantment — Aura Enchant creature Enchanted creature has protection from green and from blue.
Green Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Rancor GEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Minion of Tevesh Szat 4BBBCreature — Demon Minion At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}. {T}: Target creature gets +3/-2 until end of turn. 4/4
Battle of Wits 3UUEnchantment At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Instigator Gang 3RCreature — Human Werewolf Attacking creatures you control get +1/+0. At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang. 2/3
Witches' Eye 1Artifact — Equipment Equipped creature has "{1}, {T}: Scry 1." (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) Equip {1}
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