M:tG card similarity search
2UU · Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Name | Mana | Type | Text |
---|---|---|---|
Cache Raiders | 3UU | Creature — Merfolk Rogue | At the beginning of your upkeep, return a permanent you control to its owner's hand. 4/4 |
Complex Automaton | 4 | Artifact Creature — Golem | At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand. 4/4 |
Rules Lawyer | 3WW | Artifact Creature — Cyborg Advisor | State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) 1/1 |
Guff Rewrites History | 2R | Instant | For each player, choose target nonenchantment, nonland permanent that player controls. Those permanents' owners shuffle them into their libraries. Each player who controlled one of those permanents exiles cards from the top of their library until they exile a nonland card, then puts the rest on the bottom of their library in a random order. Each player may cast the nonland card they exiled without paying its mana cost. |
Privileged Position | 2G/WG/WG/W | Enchantment | ({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) |
Farewell to Arms | 1BB | Enchantment | As Farewell to Arms enters the battlefield, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.) |
Giant Mana Cake | Stickers | {TK}{TK} — When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {TK}{TK}{TK}{TK} — When this permanent dies, destroy target nonland permanent. {TK}{TK} — 3/3 {TK}{TK}{TK} — 6/2 | |
Brinelin, the Moon Kraken | 6UU | Legendary Creature — Kraken | When Brinelin, the Moon Kraken enters the battlefield or whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.) 6/8 |
Banish to Another Universe | 4W | Enchantment | Affinity for historic permanents (This spell costs {1} less to cast for each artifact, legendary, and/or Saga permanent you control.) When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield. |
Kor Skyfisher | 1W | Creature — Kor Soldier | Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3 |