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17 May 2024: Card library updated.

Containment Breach

2G · Sorcery — Lesson

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Similar cards

Color identity:
NameManaTypeText
Illusions of Grandeur 3UEnchantment Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life.
Hermetic Study 1UEnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Power of Fire 1REnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Psionic Gift 1UEnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Marvo, Deep Operative 3UBLegendary Creature — Octopus Rogue Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost. 1/8
In Search of Greatness GGEnchantment At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Verdant Rebirth 1GInstant Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.
Cleansing Ray 1WSorcery Choose one — • Destroy target Vampire. • Destroy target enchantment.
Better Offer XUSorcery Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}.
Heliod, God of the Sun 3WLegendary Enchantment Creature — God Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6
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