Card Codex

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17 May 2024: Card library updated.

Containment Breach

2G · Sorcery — Lesson

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."

Similar cards

Color identity:
NameManaTypeText
Sell-Sword Brute 1RCreature — Human Mercenary When Sell-Sword Brute dies, it deals 2 damage to you. 2/2
Treasure Keeper 4Artifact Creature — Construct When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order. 3/3
Hibernation Sliver UBCreature — Sliver All Slivers have "Pay 2 life: Return this permanent to its owner's hand." 2/2
Leonin Iconoclast 3WCreature — Cat Monk Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls. 3/2
Missy 3UBRLegendary Creature — Time Lord Rogue Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. 4/5
Blastoderm 2GGCreature — Beast Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) 5/5
Aberrant X1GCreature — Tyranid Mutant Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls. 0/0
Greed's Gambit 3BEnchantment When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Wildgrowth Walker 1GCreature — Elemental Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life. 1/3
Oasis Gardener 3Artifact Creature — Scarecrow When Oasis Gardener enters the battlefield, you gain 2 life. {T}: Add one mana of any color. 2/2
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