M:tG card similarity search
1B · Enchantment — Aura
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
Name | Mana | Type | Text |
---|---|---|---|
The Celestus | 3 | Legendary Artifact | If it's neither day nor night, it becomes day as The Celestus enters the battlefield. {T}: Add one mana of any color. {3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery. Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card. |
Akroma's Vengeance | 4WW | Sorcery | Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.) |
Mythweaver Poq | 3G | Legendary Creature — Cat Shaman | Mythweaver Poq's power and toughness are each equal to the number of lands you control. Whenever one or more nontoken lands enter the battlefield under your control, for each of them, conjure a duplicate of it onto the battlefield. This ability triggers only once each turn. */* |
Dredge | B | Instant | Sacrifice a creature or land. Draw a card. |
Sling-Gang Lieutenant | 3B | Creature — Goblin | When Sling-Gang Lieutenant enters the battlefield, create two 1/1 red Goblin creature tokens. Sacrifice a Goblin: Target player loses 1 life and you gain 1 life. 1/1 |
Staff of Compleation | 3 | Artifact | {T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap Staff of Compleation. |
Amulet of Quoz | 6 | Artifact | Remove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep. |
Renegade Wheelsmith | 1RW | Creature — Dwarf Pilot | Whenever Renegade Wheelsmith becomes tapped, target creature can't block this turn. 3/2 |
Go-Shintai of Life's Origin | 3G | Legendary Enchantment Creature — Shrine | {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. 3/4 |
Neheb, the Eternal | 3RR | Legendary Creature — Zombie Minotaur Warrior | Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn. 4/6 |