Card Codex

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17 May 2024: Card library updated.

Contaminated Ground

1B · Enchantment — Aura

Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.

Similar cards

Color identity:
NameManaTypeText
Blood Seeker 1BCreature — Vampire Shaman Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1
Nocturnal Feeder 2BCreature — Vampire Rogue Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life. 2/1
Golgari Rotwurm 3BGCreature — Zombie Wurm {B}, Sacrifice a creature: Target player loses 1 life. 5/4
Banewasp Affliction 1BEnchantment — Aura Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
Choking Sands 1BBSorcery Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
Clan Guildmage RGCreature — Human Shaman {1}{R}, {T}: Target creature can't block this turn. {2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. 2/2
Shimmering Mirage 1UInstant Target land becomes the basic land type of your choice until end of turn. Draw a card.
Genju of the Spires REnchantment — Aura Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Morsel Theft 2BBTribal Sorcery — Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
Lifegift 2GEnchantment Whenever a land enters the battlefield, you may gain 1 life.
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