Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Contentious Plan

1U · Sorcery

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Sea Gate Wreckage Land {T}: Add {C}. ({C} represents colorless mana.) {2}{C}, {T}: Draw a card. Activate only if you have no cards in hand.
Overflowing Insight 4UUUSorcery Target player draws seven cards.
Sphinx of Enlightenment 4UUCreature — Sphinx Flying When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards. 5/5
Consecrate 1W/BInstant Exile target card from a graveyard. Draw a card.
Cremate BInstant Exile target card from a graveyard. Draw a card.
Jushi Apprentice 1UCreature — Human Wizard {2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice. 1/2
Jace, Wielder of Mysteries 1UUULegendary Planeswalker — Jace If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game. Loyalty 4
Goblin Picker 1RCreature — Goblin {R}, {T}, Discard a card: Draw a card. 2/2
Jeskai Sage 1UCreature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Jeskai Sage dies, draw a card. 1/1
Latchkey Faerie 3UCreature — Faerie Rogue Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. 3/1
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