M:tG card similarity search
1U · Sorcery
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Hangar Scrounger | 2R | Creature — Dwarf Pilot | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature becomes tapped, you may discard a card. If you do, draw a card. 2/1 |
Ambitious Assault | 2R | Instant | Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card. (Equipment, Auras you control, and counters are modifications.) |
Lantern of Undersight | 1 | Artifact | You draw cards from the bottom of your library instead of the top of your library. |
Mordor Muster | 1B | Sorcery | You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Priest of Ancient Lore | 2W | Creature — Dwarf Cleric | When Priest of Ancient Lore enters the battlefield, you gain 1 life and draw a card. 2/1 |
Isperia, Supreme Judge | 2WWUU | Legendary Creature — Sphinx | Flying Whenever a creature attacks you or a planeswalker you control, you may draw a card. 6/4 |
Angelic Gift | 1W | Enchantment — Aura | Enchant creature When Angelic Gift enters the battlefield, draw a card. Enchanted creature has flying. |
Reroute | 1R | Instant | Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card. |
Tales of the Ancestors | 3U | Sorcery | Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Drogskol Reaver | 5WU | Creature — Spirit | Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5 |