Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Contested Cliffs

· Land

{T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Aggravate 3RRInstant Aggravate deals 1 damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.
Fraying Line 4Artifact When Fraying Line enters the battlefield, put a rope counter on target creature you control. At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
Hanweir Battlements Land {T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Stony Strength GInstant Put a +1/+1 counter on target creature you control. Untap that creature.
Warfire Javelineer 3RCreature — Minotaur Warrior When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 2/3
Siren Stormtamer UCreature — Siren Pirate Wizard Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. 1/1
Thoughtleech GGEnchantment Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Slaughter the Strong 1WWSorcery Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Linvala, Keeper of Silence 2WWLegendary Creature — Angel Flying Activated abilities of creatures your opponents control can't be activated. 3/4
Sleep 2UUSorcery Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
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