M:tG card similarity search
· Land
{T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Name | Mana | Type | Text |
---|---|---|---|
Quirion Ranger | G | Creature — Elf Ranger | Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn. 1/1 |
Space Marine Scout | 2W | Creature — Astartes Scout | First strike, vigilance Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. 2/1 |
Besmirch | 1RR | Sorcery | Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) |
Yuan Shao, the Indecisive | 4R | Legendary Creature — Human Soldier | Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature. 2/3 |
Myojin of Towering Might | 5GGG | Legendary Creature — Spirit | Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn. 8/8 |
Daru Encampment | Land | {T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn. | |
Merry-Go-Round | Artifact — Attraction | Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.) | |
Chandra, Novice Pyromancer | 3R | Legendary Planeswalker — Chandra | [+1]: Elementals you control get +2/+0 until end of turn. [−1]: Add {R}{R}. [−2]: Chandra, Novice Pyromancer deals 2 damage to any target. Loyalty 5 |
Gaze of Justice | W | Sorcery | As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
Defense of the Heart | 3G | Enchantment | At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle. |