Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Contested Cliffs

· Land

{T}: Add {C}. {R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Similar cards

Color identity:
NameManaTypeText
Dogpile 3RInstant Dogpile deals damage to any target equal to the number of attacking creatures you control.
Alchemist's Greeting 4RSorcery Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Triumph of Cruelty 2BEnchantment At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
Summoner's Bane 2UUInstant Counter target creature spell. Create a 2/2 blue Illusion creature token.
The Weatherseed Treaty 2GEnchantment — Saga Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Stensia Bloodhall Land {T}: Add {C}. {3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player or planeswalker.
Heat Ray XRInstant Heat Ray deals X damage to target creature.
Vedalken Dismisser 5UCreature — Vedalken Wizard When Vedalken Dismisser enters the battlefield, put target creature on top of its owner's library. 2/2
Naya Sojourners 2RGWCreature — Elf Shaman When you cycle Naya Sojourners or it dies, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) 5/3
Knight of Malice 1BCreature — Human Knight First strike Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) Knight of Malice gets +1/+0 as long as any player controls a white permanent. 2/2
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