Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Contested War Zone

· Land

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Stromgald Crusader BBCreature — Zombie Knight Protection from white {B}: Stromgald Crusader gains flying until end of turn. {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. 2/1
Dauthi Mercenary 2BCreature — Dauthi Knight Mercenary Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn. 2/1
Neglected Heirloom 1Artifact — Equipment Equipped creature gets +1/+1. When equipped creature transforms, transform Neglected Heirloom. Equip {1}
Fiery Hellhound 1RRCreature — Elemental Dog {R}: Fiery Hellhound gets +1/+0 until end of turn. 2/2
Igneous Cur 1RCreature — Elemental Dog {1}{R}: Igneous Cur gets +2/+0 until end of turn. 1/2
Chaotic Strike 1RInstant Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.
Soul Seizer 3UUCreature — Spirit Flying When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls. 1/3
Buzz Buggy Artifact — Contraption Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
Yeva's Forcemage 2GCreature — Elf Shaman When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. 2/2
Might of the Old Ways 1GInstant Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
Page 123