M:tG card similarity search
B · Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.
Name | Mana | Type | Text |
---|---|---|---|
Diabolic Vision | UB | Sorcery | Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order. |
Gilt-Leaf Seer | 2G | Creature — Elf Shaman | {G}, {T}: Look at the top two cards of your library, then put them back in any order. 2/2 |
Three Wishes | 1UU | Instant | Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard. |
Flameskull | 1RR | Creature — Skeleton | Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1 |
Magmatic Channeler | 1R | Creature — Human Wizard | As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. 1/3 |
Prosper, Tome-Bound | 2BR | Legendary Creature — Tiefling Warlock | Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token. 1/4 |
Ancestral Memories | 2UUU | Sorcery | Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard. |
Chaos Channeler | 2RR | Creature — Human Shaman | Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn. 4/3 |
Faerie Snoop | 1UB | Creature — Faerie Detective | Flying Disguise {1}{U/B}{U/B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard. 1/4 |
Expensive Taste | 2B | Instant — Adventure | Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled. |