Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Control Magic

2UU · Enchantment — Aura

Enchant creature You control enchanted creature.

Similar cards

Color identity:
NameManaTypeText
Master Thief 2UUCreature — Human Rogue When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. 2/2
Village Bell-Ringer 2WCreature — Human Scout Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters the battlefield, untap all creatures you control. 1/4
The Horus Heresy 3UBREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
Kinsbaile Cavalier 3WCreature — Kithkin Knight Knight creatures you control have double strike. 2/2
Waxing Moon 1GInstant Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
Spiteful Hexmage BCreature — Human Warlock When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) 3/2
Hare Raising GSorcery — Adventure Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.
Break Open 1RInstant Turn target face-down creature an opponent controls face up.
Chasm Guide 3RCreature — Goblin Scout Ally Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn. 3/2
Maze Sentinel 5WCreature — Elemental Vigilance Multicolored creatures you control have vigilance. 3/6
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