M:tG card similarity search
2UU · Creature — Sphinx
Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. 4/4
Name | Mana | Type | Text |
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Kavu Howler | 4GG | Creature — Kavu | When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order. 4/5 |
Unmoored Ego | 1UB | Sorcery | Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. |
Wandering Eye | 2U | Creature — Illusion | Flying Players play with their hands revealed. 1/3 |
Lantern of Insight | 1 | Artifact | Players play with the top card of their libraries revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles. |
Gifts Ungiven | 3U | Instant | Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. |
Head Games | 3BB | Sorcery | Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles. |
Memory Theft | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. |
Abundant Harvest | G | Sorcery | Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. |
Guided Passage | GUR | Sorcery | Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle. |
Clear the Land | 2G | Sorcery | Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. |