M:tG card similarity search
2UU · Creature — Sphinx
Flying Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Lay Bare the Heart | 1B | Sorcery | Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card. |
Intrude on the Mind | 3UU | Instant | Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. |
Drill Bit | 2B | Sorcery | Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card. |
Trapfinder's Trick | 1U | Sorcery | Target player reveals their hand and discards all Trap cards. |
Protection Racket | 2B | Enchantment | At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand. |
Galadriel of Lothlórien | 1GU | Legendary Creature — Elf Noble | Whenever the Ring tempts you, if you chose a creature other than Galadriel of Lothlórien as your Ring-bearer, scry 3. Whenever you scry, you may reveal the top card of your library. If a land card is revealed this way, put it onto the battlefield tapped. 3/3 |
Sacred Guide | W | Creature — Human Cleric | {1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way. 1/1 |
Norn's Fetchling | 1W | Creature — Phyrexian Insect | Toxic 1 Corrupted — When Norn's Fetchling enters the battlefield, conjure a card named Plains into your hand. If an opponent has three or more poison counters, you may seek a nonland card instead. 1/1 |
Pick the Brain | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it and exile that card. Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles. |
Llanowar Empath | 3G | Creature — Elf Shaman | When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 2/2 |