Card Codex

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17 May 2024: Card library updated.

Convalescence

1W · Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Peace Strider 4Artifact Creature — Construct When Peace Strider enters the battlefield, you gain 3 life. 3/3
Okiba Reckoner Raid BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
Centaur Healer 1GWCreature — Centaur Cleric When Centaur Healer enters the battlefield, you gain 3 life. 3/3
Loxodon Restorer 4WWCreature — Elephant Cleric Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Loxodon Restorer enters the battlefield, you gain 4 life. 3/4
Sanctum Seeker 2BBCreature — Vampire Knight Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. 3/4
Sigarda's Splendor 2WWEnchantment As Sigarda's Splendor enters the battlefield, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for Sigarda's Splendor. Then note your life total. Whenever you cast a white spell, you gain 1 life.
Qarsi Sadist 1BCreature — Human Cleric Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life. 1/3
Healer of the Glade GCreature — Elemental When Healer of the Glade enters the battlefield, you gain 3 life. 1/2
Certain Death 5BSorcery Destroy target creature. Its controller loses 2 life and you gain 2 life.
Gerrard's Wisdom 2WWSorcery You gain 2 life for each card in your hand.
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