M:tG card similarity search
1W · Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Mind Drain | 2B | Sorcery | Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.) |
Emberwilde Djinn | 2RR | Creature — Djinn | Flying At the beginning of each player's upkeep, that player may pay {R}{R} or 2 life. If the player does, they gain control of Emberwilde Djinn. 5/4 |
Stormscape Master | 2UU | Creature — Human Wizard | {W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. 2/2 |
Master of Death | 1UB | Creature — Zombie Wizard | When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. 3/1 |
Obzedat, Ghost Council | 1WWBB | Legendary Creature — Spirit Advisor | When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life. At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste. 5/5 |
Starlight | 1W | Sorcery | You gain 3 life for each black creature target opponent controls. |
Leonin Elder | W | Creature — Cat Cleric | Whenever an artifact enters the battlefield, you may gain 1 life. 1/1 |
Moonlit Wake | 2W | Enchantment | Whenever a creature dies, you gain 1 life. |
Spiritual Guardian | 3WW | Creature — Spirit | When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4 |
Rewards of Diversity | 2W | Enchantment | Whenever an opponent casts a multicolored spell, you gain 4 life. |