Card Codex

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17 May 2024: Card library updated.

Convalescent Care

1WW · Enchantment

At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.

Similar cards

Color identity:
NameManaTypeText
Inspiring Commander 4WWCreature — Human Soldier Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. 1/4
Spirit of Malevolence 1BCreature — Spirit When Spirit of Malevolence dies, each opponent loses 1 life and you gain 1 life. 2/1
Dune Diviner 2GCreature — Naga Cleric {1}, Tap an untapped Desert you control: You gain 1 life. 2/3
Devout Monk WCreature — Human Monk Cleric When Devout Monk enters the battlefield, you gain 1 life. 1/1
Venerable Monk 2WCreature — Human Monk Cleric When Venerable Monk enters the battlefield, you gain 2 life. 2/2
Vampire's Kiss 1BSorcery Target player loses 2 life and you gain 2 life. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Kaya, Ghost Assassin 2WBLegendary Planeswalker — Kaya [0]: Exile Kaya, Ghost Assassin or up to one target creature. Return that card to the battlefield under its owner's control at the beginning of your next upkeep. You lose 2 life. [−1]: Each opponent loses 2 life and you gain 2 life. [−2]: Each opponent discards a card and you draw a card. Loyalty 5
Sacred White Deer 1GCreature — Elk {3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker. 2/2
Night Market Lookout BCreature — Human Rogue Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life. 1/1
Death Cultist BCreature — Human Wizard Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life. 1/1
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