Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Convergence of Dominion

3 · Artifact

Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana. Translocation Protocols — {3}, {T}: Mill three cards.

Similar cards

Color identity:
NameManaTypeText
Fighter Class RWEnchantment — Class (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Flailing Ogre 2RCreature — Ogre {1}: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability. {1}: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability. 3/3
Baru, Wurmspeaker 2GGLegendary Creature — Human Druid Wurms you control get +2/+2 and have trample. {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control. 3/3
Pithing Needle 1Artifact As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Arrest 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Trapped in the Tower 1WEnchantment — Aura Enchant creature without flying Enchanted creature can't attack or block, and its activated abilities can't be activated.
Mairsil, the Pretender 1UBRLegendary Creature — Human Wizard When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn. 4/4
City of Solitude 2GEnchantment Players can cast spells and activate abilities only during their own turns.
Scour the Laboratory 4UUInstant Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
Into the Story 5UUInstant This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.
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