Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cool Fluffy Loxodon

· Stickers

{TK}{TK} — When this permanent leaves the battlefield, draw a card. {TK}{TK}{TK}{TK}{TK} — Whenever a creature enters the battlefield under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn. {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 5/6

Similar cards

Color identity:
NameManaTypeText
Lord of the Nazgûl 3UBLegendary Creature — Wraith Noble Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn. 4/3
Oblation 2WInstant The owner of target nonland permanent shuffles it into their library, then draws two cards.
Temporary Lockdown 1WWEnchantment When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
Shared Triumph 1WEnchantment As Shared Triumph enters the battlefield, choose a creature type. Creatures of the chosen type get +1/+1.
Irregular Cohort 2WWCreature — Shapeshifter Changeling (This card is every creature type.) When Irregular Cohort enters the battlefield, create a 2/2 colorless Shapeshifter creature token with changeling. 2/2
Den of the Bugbear Land If you control two or more other lands, Den of the Bugbear enters the battlefield tapped. {T}: Add {R}. {3}{R}: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Hellish Rebuke 2BInstant Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."
Tuinvale Guide 3WCreature — Faerie Scout Flying Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn. 2/3
Nantuko Monastery Land {T}: Add {C}. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
Zur, Eternal Schemer WUBLegendary Creature — Human Wizard Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. 1/4
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